2020 Fall - Winter 2022
Destiny 2
Contract Generalist Tester, Seasonal & Release Testing
Worked on various seasonal release content for Destiny 2 season 13, 14 & 15. Tested crossplay and anti-cheat as well as testing Release candidacy for every build since season 14.
2018 Spring
Find Your Mate
Lead Programmer, Gameplay
Find Your Mate is a rhythm based mating game made for the Global Game Jam. I took on the lead programmer role and was primarily responsible for beat sync as well as checking overall code structure.
2018 Spring
Comic Town Throwdown
Lead Programmer/AI
This is a game produced by twelve people in which I managed two programmers as the Lead Programmer. I am also in direct contact with the Lead Designer and Lead Artists. My main programming responsibilities were AI and Combat controls.
2018 Fall
Last Rites
Lead Programmer, Gameplay
Last Rights is a multiplayer battle arena, where players use necromancy to battle their opponent for the remains of the lost God. This was my first real attempt at a fully networked game. We were cut in the end, but it was a great learning experience
2019 Spring
Visualizer
Lead Programmer, Gameplay, AI, Tools
I was moved to this game after Last Rites was cut where myself and another programmer spent large portions of time refactoring code. I focused on making tools for the designers to use to quickly iterate on any gameplay mechanics they needed. I also spent a large portion f my time working on the AI and boss.
2017 Spring
Rainbow Bounce and Puzzlet
Gameplay and Network Programming
My first introduction to Unity and its uses. I first made a basic one button game (Rainbow Bounce). Afterwards I worked in a team of four on a game (Puzzlet), a networked multiplayer puzzle game.
2017 Fall
Where's the Wolf and AI
AI programming
My first AI class, as well as my first attempt at implementing AI into a game made by myself.
2015-2017
First years of college
First Programming classes and Games
My first introduction into programming and game creation.
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