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Sprint 8 Collisions and QA 10/15/2018 - 10/23/2018

Lets talk: Meetings!

Meetings:

10/16 A work meeting, we have since stopped sprint planning meetings as we all know how and are comfortable with task management and creation.

 

10/17 Review day with Dan Buckstine, As always it was very informative and there was a lot of good feedback. A few issues were cleared up from earlier in the week when it seemed like all I had done was a lobby (whoops). Anyway, he still encouraged me to focus on the game and I readjusted my tasks accordingly.

10/18 A quick check-in meeting with the team to clear up tasks and such.

10/21 A final meeting where QA feedback was taken and worked on, Powers were fixed, and improved. We also started making and finished our project proposal. 

Skipping the Team Dynamic as everything is running smoothly.

Lets Talk: What I did!

Research: I did mostly research for networking per Dan's request as other things were of more concern. Some issues popped up that I will have to deal with for networking, but more on that later.

Collisions & Sprites: I worked on getting basic sprites in for the game and made a layering system to give the illusion of depth for our sprites. Players can now "walk behind walls", giving our game a bit of unique style. To also make this work I made collisions for objects in such a way that it allows players to feel as though the are walking behind the wall.. 

QA Feedback: I, Immediately after receiving a bug report on QA fixed and cleaned up some broken parts of the game. It was relatively easy, but it was definitely needed.

 

The Documents: The TRA is for the most part finalized, and the systems list is outlined. I made an art pipeline and wrapped it all into a nice neat Tech Doc.

Lets Talk: Networking Concerns

First and foremost, I am going to have to break a lot of my code before I can get it working. There needs to be a full system in place, and that will require forethought.

Another Issue is what type of Networking will I go with? I know League of Legends uses a form of Data push, but there is also Data sharing, and data coupling. each with their upsides and downsides. I will probably end up with a form of data sharing, but I will probably have to screw with the code for a bit to figure it all out.

Phrase of the Week!

Iteration, Iteration, Iteration.

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