Sprint 3 Graphics is a treat! 9/011/2018 - 9/18/2018
Above is the first of a 3 part video made by Sebastian Lague .

Lets talk: Meetings!
Meetings:
9/11 Again was the standard task creation day, it was an extremely short meeting as we have found a bit of a rhythm when creating and coming up with tasks. I started planing my personal highest risk game DSV: Valiant.
9/13 Standard weekly check-in with a bit of art discussion for both Valiant and The MOBA. Our artist is now much more clear on the art perspectives of each game.
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9/16 I finally finished the polished prototype for TSU and it is looking pretty good. There are some minor bugs but it looks pretty good with the added art provided by the artist. Valiant has been the risk I had expected it to be. While the acceleration based movement isn't bad, the lighting required for the game is a bit difficult as admittedly my weakest area for programming is graphics. I think I have found some sources that I will use as reference to complete the lighting requirements.
(also WHY IS IT SO HARD YO THINK OF A TEAM NAME)
Above is an example image of multiple light source shadows by Rob Ware posted https://www.gamasutra.com/blogs/RobWare/20180226/313491/Fast_2D_shadows_in_Unity_using_1D_shadow_mapping.php
Overall: Very Similar to last week though there was a bit less art from the artist. The producer learned a few extra things after last sprint so team cohesion is a bit better.
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The Producer: He handled the accidental sprint fail I had pretty well. He also explained to me that, unlike in previous classes where sprint fail impacted grades all it did was let us know that tasks were not quite scheduled properly.
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The Artist: They did noticeably less art this week, but i think that is more them slowly creating art for the projects rather than them not having time to do any.
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The Designer: He has started working in engine and a did a bit of planing Valiant this week. While they haven't done as much as I hoped (TBH I haven't done as much as I wanted either so whatever). However, quite a bit of their time has been dedicated to figuring out a team name for us.
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The Programmer (Lul is still me): I think it has become painfully obvious that graphics is my week point. I spent so long studying different sources for graphics but it was such a slow process. A positive is that the rest was pretty easy putting in reticles and physics based movement. (In all fairness I have been sick for about 3 days so things have been tough).
Research: oh lord the amount of lighting research I did was insane. I am pretty sure I looked at half the assets in the asset store to get some ideas, as well as dozens of pages of search results from google. I also did a bit more game comparison with Battlerite for our MOBA idea.
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The Prototype 1: The This Side Up final prototype has been completed. It has most of the art assets and all the basic systems.
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The Prototype 2: The DSV: Valiant prototype is officially underway! Tons of lighting research and quick acceleration based movement have given me a base idea of where the game is going.
The Documents: The first draft of the TRA, and Systems List for DSV: Valiant is done. I have also started on my magnum opus... or my coding standards doc first draft. Unlike the other docs, this will be updated on a biweekly basis.
Lets Talk: What I did!
Lets talk: Team dynamic!
Phrase of the Week!
When doing graphics kids always remember, "It's just data"(A Quote from Dan Buckstein)